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The Last of Us fans are divided over the clicker moment in the second episode of the HBO series

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This article contains spoilers for The Last of Us Episode 2 and The Last of Us game.


Episode 2 of The Last of Us premiered a few days ago, and some fans were a bit confused by its closing scene.

GMs Craig Mazin and Neil Druckmann have claimed that they will remain largely faithful to the story of the original PlayStation 3 game, but have also said they will make changes where necessary, and the first of these major changes arrived at the end of Episode II.

But it may come as a surprise to some, as the scene is set up to match almost exactly the game. Here’s one final spoiler warning before we discuss the finale of The Last of Us, Episode 2.

In the series, we see Tess die in a horrific way after being infected, as one of the infected takes a trellis of fungus out of his mouth and places his mouth over hers in the kiss of death. Some fans liked this change, while others were disgusted by it.

But Mazin said that this kiss made more sense than having them tear Tess to pieces.

“We were already talking about taking out Trellis [من أفواه المصابين] And we used to ask ourselves these philosophical questions: ‘Why do infected people act violently? If the goal is to spread fungus, why should they be violent?’ . And we decided they didn’t have to be that. They’re violent because we fight back, but what if you don’t? What would it be like if you stood up completely calmly and allowed them to do this to you?”

Druckmann added that the departure from the game (where Tess is killed in the same scene and in the same building but by soldiers) was also in keeping with the theme of the episode, which is clearly titled Infected.

He continued, “Because we are so hard on the characters we love so much, it seems like she knows she’s done, so the lighter won’t work, and we drive her to the brink of terror before finally giving her a way out.”

Nevertheless, Mazin concedes He said: “It’s okay” for fans to be upset about the changes. where he said to Variety: “I don’t blame them. Everyone dreams of working on something where the fan interaction is on that level, where people will argue about these things or get emotional about them. I feel sometimes if you see how it goes, I think you’ll be fine.”


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